ALTERNATE WYLL ORIGIN APPEARANCE
Screenshots
I decided to take a break from my personal modding to fulfill some requests made by friends/acquaintances, making this relatively simple mod that changes the appearance of Wyll. It was initially shared on NexusMods, but then suddenly put under review and eventually deleted without cause. I've been invited to share it here by popular demand and for ease-of-access in the future. While this mod is in itself very simple, it took me three days to make and I am still not sure how to make presets use heterochromia.
Do note that Wyll uses the basic
HAIR_HUM_M_Dreads_Short_A.GR2 for hair, in-game called "Loomspun". This mod replaces that hair type, meaning that it will not be available to use for character creation, and anyone in the game that uses it will similarly have their hair replaced. There is no way around this that I know of. So don't use this mod if that's not a loss you can live with.
For current installation, extract to the
\Data\ folder of BG3's installation directory. See "known issues" for details why this is necessary for now.
Old 'normal' installation procedure
For installation, extract to the
\AppData\Local\Larian Studios\Baldur's Gate 3\Mods folder like any other mod and "install" using the
BG3ModManager. Likely also requires the
Full Release Mod Fixer. Note that the modfixer does not need to be installed in any way other than extraction into the \mods\ folder.
If you manage your modsettings.lsx manually to install mods, here is an example of a working modsettings.lsx, assuming Gustav (which everyone should/must have by default), this mod (AlternateWyll), and one of my other mods:
► modsettings.lsx
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="9" build="331" />
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="2809a5ae-c85b-4c2b-b35b-03ad946f67e6" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="d8948833-e4a7-4ba5-b60c-14d3b18cd692" type="FixedString" />
</node>
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" value="GustavDev" type="LSString" />
<attribute id="MD5" value="4f8d917068fbe7ded01b558235dbed96" type="LSString" />
<attribute id="Name" value="GustavDev" type="LSString" />
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
<attribute id="Version64" value="144115617576214574" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="AlternateWyll" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="AlternateWyll" type="LSString" />
<attribute id="UUID" value="2809a5ae-c85b-4c2b-b35b-03ad946f67e6" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="VgBG3Mod" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="VgBG3Mod" type="LSString" />
<attribute id="UUID" value="d8948833-e4a7-4ba5-b60c-14d3b18cd692" type="FixedString" />
<attribute id="Version64" value="3" type="int64" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>
Note that adding a mod under "Mods" is not enough, the "ModOrder" needs to be there, too.
Finally, I know this mod works in the beginning of the game, but it is my understanding that certain events can affect the look and nature of your companions throughout the game. I cannot currently test this myself, and I am not sure what files will be used at such a time, so if there are any issues, I cannot promise that I can fix them until I can actually progress in the game - which there is no guarantee that I will be doing for many moons, as my partner-in-crime is intensely busy with life. However, any feedback is appreciated and I will take a look at things as time permits.
There are a number of known issues that I would love to fix, but that I need help finding how to fix, because the code and file structure is spaghetti. Just tracking down the right files for this took days, and even then some things flat-out does not seem to work (such as heterochromia), and most things are not named or foldered intuitively.
I claim no ownership or credit of any of this, and encourage anyone to pick it apart as they see fit or include it in whatever.
MAIN DOWNLOADS:
OPTIONAL DOWNLOADS:
Have fun! ^^/