In native KCD2, injuries and bleed are more flavor than impactful gameplay mechanics, and healing comes too easy. Therefore, this mod overhauls injuries, bleeding, and most methods of healing: sleeping, perks, bandages, and potions. Alchemy and potions will become essential for surviving dangerous battles. No longer able to simply sleep off injuries, decoctions such as Chamomile or Marigold (or both) will be required for quick recovery.
Injury/Bleed Thresholds:
- Body-parts more than 25% damaged, become injured.
- Body-parts more than 35% damaged, bleed.
Bleed
- Bleed is 1HP loss, every 4 second, as opposed to the normal 1HP, every 6 second.
- Bleed rate now increases dependent on injury type and number of injuries.
Injury Effects
- Head: 'Concussion' visual FX (player), reduced vision (NPC), dodge disabled, bleed interval -2.
- Torso: Exhaustion, reduced stamina regeneration and courage, bleed interval -3.
- Right Arm: Reduced strength & weapon skill, and Master-Strike disabled, bleed interval -1.
- Left Arm: Reduced attack speed & marksmanship, and Perfect Block disabled, bleed interval -1.
- Right Leg: Run and sprint disabled, bleed interval -2.
- Left Leg: Sprint disabled, bleed interval -2.
Healing Non-Medical
- Sleeping now heals 100hp in 24 in-game hours.
- Sleeping now heals 100 energy in 12-16 in-game hours (bed dependent).
- Henry can sleep 24hrs.
- Injuries take 3x longer to heal.
- Food heal rate now greatly reduced.
- Exhaustion rate (energy loss) reduced 15%.
Healing
- Bandage efficiency now 15, instead of default 25.
- Marigold potions now share equal healing rate, 10hp per 1min, up to 10min as per quality.
- Chamomile potions now improve sleep's healing and energy by 25% per quality level.
- ***erel potions now reduce energy loss, no matter the quality.
Additional Notes
- Many Vitality Perks have been removed. To reset perks, drink Lethean Water.
- This mod should be used after the Prologue.
Compatability: This mod is PTF so it should work with anything not touching injuries, healing, and bleeding in rpg_param, or bandage efficiency and marigold healing in item, or marigold potions, chamomile potions, injuries, in buff.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
Changelog
Injury/Bleed Thresholds:
- Body-parts more than 25% damaged, become injured.
- Body-parts more than 35% damaged, bleed.
Bleed
- Bleed is 1HP loss, every 4 second, as opposed to the normal 1HP, every 6 second.
- Bleed rate now increases dependent on injury type and number of injuries.
Injury Effects
- Head: 'Concussion' visual FX (player), reduced vision (NPC), dodge disabled, bleed interval -2.
- Torso: Exhaustion, reduced stamina regeneration and courage, bleed interval -3.
- Right Arm: Reduced strength & weapon skill, and Master-Strike disabled, bleed interval -1.
- Left Arm: Reduced attack speed & marksmanship, and Perfect Block disabled, bleed interval -1.
- Right Leg: Run and sprint disabled, bleed interval -2.
- Left Leg: Sprint disabled, bleed interval -2.
Healing Non-Medical
- Sleeping now heals 100hp in 24 in-game hours.
- Sleeping now heals 100 energy in 12-16 in-game hours (bed dependent).
- Henry can sleep 24hrs.
- Injuries take 3x longer to heal.
- Food heal rate now greatly reduced.
- Exhaustion rate (energy loss) reduced 15%.
Healing
- Bandage efficiency now 15, instead of default 25.
- Marigold potions now share equal healing rate, 10hp per 1min, up to 10min as per quality.
- Chamomile potions now improve sleep's healing and energy by 25% per quality level.
- ***erel potions now reduce energy loss, no matter the quality.
Additional Notes
- Many Vitality Perks have been removed. To reset perks, drink Lethean Water.
- This mod should be used after the Prologue.
Compatability: This mod is PTF so it should work with anything not touching injuries, healing, and bleeding in rpg_param, or bandage efficiency and marigold healing in item, or marigold potions, chamomile potions, injuries, in buff.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
Changelog
Show Spoiler
2.70
- Head injuries now cause severe vision blurring (concussion) to the player. NPCs are equally affected through reduced vision.
-
- Increased injury bleed rates.
- Added new injury effects to arms:
Right: melee weapon skill halved.
Left: marksmanship skill halved.
- These injuries further make using those respective weapons difficult.
- Added compatibility with "Critical Injuries" optional file "Head Injury Effect"
(Not compatible with main mod).
https://www.nexusmods.com/kingdomcomede ... /mods/1728
- Reworked energy recovery while sleeping to be more realistic.
- Reworked torso injury stamina debuff.