





Give the NPCs in your mod a real voice. Point it at a mod and it pulls the dialogue that mod adds or changes, lets you assign a voice to each race and gender, renders it all to MP3, and drops the files exactly where the game looks for them. A five-line house mod or the whole of Tamriel Rebuilt, same workflow either way.
► You need a framework mod to play the voices
This tool makes the audio. Something in-game has to play it at the right moment:
- Morrowind (MWSE): Voices of Vvardenfell. Install it, then add your pack alongside.
- OpenMW: the OpenMW Voices of Vvardenfell patch.
► What it does
- Pulls dialogue straight from a mod's ESM/ESP, and only the lines it actually adds or changes. Anything identical to vanilla gets skipped.
- Set a voice per race and gender, then override individual NPCs wherever you want one to sound different.
- Renders every line to MP3 and files it where the framework looks, so the game finds each clip with no extra setup.
- Tracks what's done against what's on disk. Point a race at a better voice and only those lines get remade. Nothing else is touched.
- Exports a finished pack you drop straight into your mod manager.
► Four ways to make the audio
- Qwen3-TTS and OmniVoice run locally on your own NVIDIA GPU. Free and offline once installed, and they clone a voice from a short clip. This is the default.
- ElevenLabs and Inworld are online, no GPU needed. Paste in an API key and go. Keys stay in your OS keyring, and you get a cost estimate and a spending cap before any paid run.
► Built for big mods
Tamriel Rebuilt is the stress test this was built for, at hundreds of thousands of lines. Everything runs incrementally: only new or changed lines ever get processed, and you can stop and pick a run back up anytime.
► Installing it
It's portable. Unzip somewhere you can write to (your user folder or a games drive, just not C:\Program Files) and run morrowind-voice-generator.exe.
- Online provider: drop your ElevenLabs or Inworld key into Settings and start. Nothing else to install.
- Local engine: Settings, then Local voice engines, then Install. One-time download of about 8-12 GB per engine, and you'll need an NVIDIA GPU. No NVIDIA card? Stick with the online providers.
► Requirements
- Windows 10 or 11, 64-bit.
- Microsoft Visual C++ 2015-2022 Redistributable (x64). Most machines already have it.
- An NVIDIA GPU for the local engines only. The online providers run on anything.
- A voiced-dialogue framework in-game: Voices of Vvardenfell, or its OpenMW patch (see the top).
► Free and open source
Morrowind Voice Generator is free software under the GNU Affero General Public License v3. Full source: gitgud.io/loregamer/morrowind-voice-generator.